I did some menu work today, and some other odds and ends.
I knew I wanted to work on things, but I wasn't sure exactly where to start. I ended up adding the blue sky with clouds level background as the main screen and level select backgrounds. Maybe I'm over-using it, but I like it. Whatever, it looks better than a solid background color.
I spent a little time just playing the game to see if anything bothered me... I noticed that I could use the menu before the ads had loaded at all, so I put in a delay where the menu buttons don't show up until the ads have loaded, or failed to load.
It will be easy to configure this off if I add a disable adds IAP option.
I added one little check to avoid an integer overflow error. It will probably never happen, but I feel relieved adding that check in anyways.
Then I added the copter animation to the main screen. I think I'm going to make it blow up if you touch it, that would be kind of funny... but not tonight.
I was reading online and it turns out that I can submit this as an iPhone game and then make it a universal app (iPhone and iPad) later if I want. Honestly, I'm pretty burnt out on this game, I think I just want to finish it and put it behind me. I do want to get this so it looks good enough on older phones, as I've only been testing on my 5S. Crap, also on newer phones. At the very least I have to update my xcode and get this thing in the simulator for the new phones.
I should really review some of my older TODO lists, but right now I'm thinking about Game Center achievements, sound effects, and maybe a nice YOU WIN! screen when you beat all the levels.
I've probably been saying this for 2 months, but it doesn't seem like there's that much left.
Llama scarf.
